Quote:
Originally Posted by Imbicatus
I appreciate the “less is more” option, especially as if you have a desire to be more complex, you can use GURPS Technical Grappling.
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I don't accept that more or less have any necessary connection to simple or complex.
GURPS Martial Arts is a much larger book with many more rules that
GURPS Martial Arts Technical Grappling it is also overall less complex.
One thing
Martial Arts did (in the techniques section at least) was repeat some of the rules and techniques from
Basic Set.
One thing
Technical Grappling didn't do was repeat much of the
Basic Set and
Martial Arts that it replied upon.
Flipping back and forth between books is one thing that makes a system more complex for me.
DFRPG not relying on
Basic Set,
Magic and so on is one of the things that makes it less complex for me. It also introduced an abundance of small rules changes that usually mean I have to look something up in
DFRPG to be sure it hasn't changed, which makes it more difficult when rules are spread out.
It sounds though, that here, the relevant sections of
DFRPG Exploits are being worked into the text. That's not as ideal as putting everything into
Exploits, but its good not to have to have two books open just to understand something.