Quote:
Originally Posted by Kromm
I think that's half of it. You'd be hard-pressed to find a first-gen FRPG that didn't have at least the warrior-wizard-rogue triad, and the division of wizard into cleric and magic-user arrived fairly early on.
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Runequest springs to mind. I would dispute the primacy of the thief -- outside of D&D, 'being sneaky' was usually a side discipline of a class with another combat role, and even in AD&D, you didn't play thieves, you played MU/Thief or F/MU/Thief because there was no downside, thieves were the only class with no level cap for demihumans.
Tactically, the classic division is front-line fighter, artillery, support, skirmisher, non-combatant.