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Old 06-29-2012, 12:23 PM   #2
CousinX
 
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Join Date: Oct 2008
Location: Shangri-La
Default Amnian Saber Fencing

Amnian Saber Fencing
This style, common among sailors and pirates, makes use of the Amnian fencing saber, a light, curved blade good for slashing or stabbing. The style teaches use of a buckler in the off hand, primarily for defense, but expanded to includes offensive rushes and unbalancing pushes at greater levels of mastery. As a style, it relies less on long lunges and fancy footwork (space is limited on the deck of a ship) than on vertical (shipboard) mobility, and quick circular movements of the blade.

Skills: Climbing, Saber, Shield (Buckler).
Techniques: Attack from Above, Rope Up.
Cinematic Skills: Immovable Stance, Push (Buckler).
Cinematic Techniques: Advanced Remise, Dual-Weapon Fighting, Knife Rappelling, Remise.
Perks: Akimbo (Buckler & Saber), Naval Training, Off-Hand Weapon Training (Buckler), Pommel-Fist (Saber), Shoves and Tackles (Buckler), Technique Mastery (Attack from Above), Unique Technique (Remise).

Knife Rappelling (H) Climbing-3; cannot exceed Climbing.
By plunging a knife or sword edge-down into a sail, curtain, or tapestry (etc – the GM should be generous in determine where this ability can be used, but trees, stone walls, etc, are right out), you may “rappel” down the length of the material, slitting it as you fall. If you can rappel the whole way, you avoid all falling damage; otherwise, you only fall the distance from the bottom of the sail to the ground, and can use Acrobatics or other abilities normally to further reduce falling damage.

Remise (H) Fencing Skill-3; Cannot exceed base skill.
Prerequisites: Weapon Master.
Make a "Remise-elligible" All-Out or Committed Attack (i.e. take the technique penalty to your sword skill on the initial attack), and if you miss or the target defends, make an identical second attack at the same penalty. If (and only if) you've bought the technique up to full sword skill, you can elect to make a Remise on any failed All-Out or Committed Attack, as long as you didn't do anything that would prevent you making a Rapid Strike (e.g. Dual-Weapon Attack, already made a Rapid Strike, etc).

Advanced Remise (H) Remise-4; Cannot exceed Remise.
Prerequisites: Remise.
Same as Remise, but by taking the full penalty for Advanced Remise on your initial and follow-up attacks, you impose a penalty to the target's defenses as though you'd made a successful Counterattack, on the second attack only (which still only occurs if the first attack fails).

Perk - Pommel-Fist (Saber): Use Saber skill instead of Brawling when making a pummeling attack.

Last edited by CousinX; 07-08-2012 at 12:56 PM. Reason: Update Remise technique
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