Re: Novice GM running GURP fantasy odyssey
Just a quick note to say that it sounds like a great campaign!
Also, I second (or rather, third) the advice about starting off simple, rather than trying to deploy a whole range of optional rules right off the bat. Roll and shout, baby!
My experience is that it's better just to try to get a good story running, with everyone's input being affirmed and welcomed into the game world by a really positive GM, than to get bogged down trying to be rigorous about rules you're just learning. Particularly with first-time GURPS players coming from D&D. Go easy on the rules, and hard on the imagination! That's my perspective, anyway.
Again, campaign sounds like great fun.
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