Quote:
Originally Posted by Chris Rice
...a Wizard Spell but with a twist; what if the spell healed variable damage, like the reverse of Magic Fist, healing 1d-2 per point spent. This would provide a level of uncertainty and be a bit more of a "risk v reward."
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Sounds fun Chris. I can also see both a stingier version as: 1ST=1d-4, 2ST=1d-3, 3ST=1d-2... or, a more expensive version starting at: 4ST=1d-2, 5ST=1d-1, 6ST=1d... puts some of that *casino* action that damage rolls have into healing. Nice. Wouldn't mind seeing you work up the details.
JK