Quote:
Originally Posted by Shostak
You may be right about a given adventure not appealing to a broad enough segment of the player base, but if so, that is a little disheartening. From my perspective, Transhuman Space begs for a sprawling adventure that explores a wide array of the signature elements and locations of the setting.
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Perhaps it does. If so I think the way to structure that would be as a self-contained or introductory campaign designed for characters who are a particular X who do a particular Y. Make it substantial enough that player find it worth generating character for, and give up the idea that it should be a self-contained drop-in module for any existing campaign. But perhaps then you would have a problem in that people with existing campaigns couldn't use your adventure and the people who need an introductory adventure would balk at buying
GURPS,
THS, and
Changing Times just to run/play the adventure. You would need white-hot reviews, such as
Masks of Nyarlathotep gets.