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Old 03-22-2012, 04:37 PM   #20
jason taylor
 
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Join Date: Aug 2005
Location: Portland, Oregon
Default Re: Dwarves of the Shielded-Lands

Quote:
Originally Posted by roguebfl View Post
Racmáistir (Deep Dwarf) [22]

Attribute Modifiers: ST +1 [10]; HT +1 [10].
Secondary Charactristics Modifiers: SM -1; Will+1 [5].
Advantages: Dark Vision(Color) [30]; Extended Lifespan 1 [2]; Resistant to Poison (+3) [5]; Rock Brother 1 [10]
Features: May have additional levels of Rock Brother talent.
Disadvantages: Fanaticism (Clan) [-15] ;Hidebound [-5]; Intolerance (Racdeartháir) [-5]; Light Sentitvity 5 [-5] Stubbornness [-5]; Xenophobia [-15].

Ardcheannascloch [5]

Skills:Crossbow, Polearm, Savoir-Faire (Dojo), Shield.
Techniques: Disarming (Polearm); Feint (Polearm); Hook (Polearm); Retain Weapon (Polearm); Sweep (Polearm); Targeted Attack (Polearm Swing/Leg). Targeted Attack (Polearm Swing/Vitals); Targeted Attack (Polearm Thrust/Vitals).
Cinematic Skills: Breaking Blow; Immovable Stance; Kiai; Power Blow.
Cinematic Techniques: Timed Defense (Polearm)
Perks: Grip Mastery (Polehammer or Dualing Polehammer); Shield-Wall Training; Sure-Footed (Uneven); Teamwork (Ardcheannascloch).

Optional Traits
Advantages: Combat Reflexes; Fit.
Skills: Axe/Mace; Tactics.

The Front line uses large shield/dueling pollhammer or crossbow with the second and third rank using the longer pollhammers.

So Jason, what changes would you make to the style to fit urban combat ?
I meant urban warfare as an analogue to fighting in dwarf caves, because there is no other analogue I could think of to dwarfish cave fighting(sapping, as done by humans, usually doesn't involve such large and complex caves as are traditionally described; it is enough to get under fortifications or prevent same).

In an underground fight of this kind, shield-walls would not be at a premium unless passages were very wide. Hearing would(to sense a sap made by the enemy around the passage you are in), digging(to get around a blocked passage or whatever). Traps certainly would as would be an important skill.
Three-d sense might be important in such a situation. Climbing would. Actually it might be good to ask if anyone here is a spelunker or knows one?
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