Re: One Last Shot missile attack
I think this might work without undue consequences, and would allow a character that seriously wanted to retain his bow to do so in following turns, perhaps to disengage and run, etc.
My understanding was that dropping a weapon did not take an option and effectively used no combat time, so if the character wanted to change weapons, he could still do it in a subsequent turn without penalty for holding onto his bow.
The key, IMO, would be to be clear about not being able to load or use a missile weapon while engaged, cuz ain't nobody got time for that! :)
And, of course, retain the rule that if a missile weapon is used to parry, etc. it is destroyed in the process (perhaps clarify whether it can continue to used as such).
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