Quote:
Originally Posted by Andrew Hackard
Before I get myself or Kromm in trouble, I should point out my comment was tongue-in-cheek. I don't know for a fact how much revision Kromm did to GURPS Magic, and I should not have implied what I did. (Maybe he rewrote it stem to stern; I really don't know.) I apologize for any confusion I caused . . . both today and back in my too-hasty editing pass in 2004. ;-)
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sigh.
However I have faith in Kromm.
There is no way this was a quick compilation and edit, I feel he had to put a lot of thought into commentry and feedback and how he could make it better then the original.
5 books, one being
Adventurers so I am betting Magic is another book by itself.
I don't expect it to replace
GURPS Magic in its entirety (no Gate college for example) but I fully expect there to be changes. If there are and this is advertised I expect that alone to be cause for increased sales.
In fact lets see what books we can guess at?
Adventures is a definite.
Gamemastering
Magic
Combat
Monsters
Those are my guesses.