Quote:
Originally Posted by Yako
The bottom line seems to be: Even the GURPS staff does not really like the high attributes VS high skill thing.
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I'm not sure
that's really a solid takeaway... :-)
Rather, we (and certainly I, when selecting those articles) recognize that different players and groups are trying to accomplish different things. It's the same way how some groups want combat to be deadlier, and others want it to be more cinematically survivable; the fact we provide rules allowing for both possibilities doesn't mean we favor any particular style of play, from a design/support standpoint.