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Old 05-13-2013, 05:35 PM   #18
Xplo
 
Join Date: Apr 2006
Default Re: Alternate Talent pricing for math heads

Quote:
Originally Posted by sir_pudding View Post
So you did. Nevermind.

I don't seem to get a lot of player complaints about Talents, so I've personally little motivation to change them. Even the two players that seem to actually care about game mechanics at all haven't noticed.
I recently made a "talented kid" sort of character with a few fields of expertise for a game. Unfortunately, the GM is fond of some of 3e's foibles and ported them into his 4e games - in this case, the age limit on skill points. (I tried to explain to him that points don't actually mean anything and that the rule was intentionally thrown out, but he remains unconvinced.) I tried to make it work with Talents, but it just cost too much for too little effect and I ended up pumping IQ instead.

Admittedly, if he wasn't using house rules, it might not have been an issue. But that, plus some complaints here, got me thinking about alternatives. If this is a solution in search of a problem in your games, congrats.
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