View Single Post
Old 02-23-2019, 01:11 AM   #39
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: FTL rate of movement for GURPS SPACESHIPS

Quote:
Originally Posted by Agemegos View Post
At 8% interest, insurance, & depreciation (which was as low as I dared to go) each workspace totally automated costs G$400,000 per year. Spaceships 2 suggests a crew employment cost of $67,200 per year for base-level crew, plus which it costs G$150,000 (G$12,000 per year) to give them a cabin, $75,000 to give them a shared stateroom or couchette, or $37,500 a bunk in a bunkroom. And $730 per year for consumables.
No, that's not right. You have at least three watches on a merchant ship. Each workspace is G$400,000 per year if totally automated, but it's G$212,790 per year if served by three shifts of Merchant Rank 0 technicians in bunkrooms (G$239,790 per year if the techs get cabins). No wonder, then, that high automation works out in my model. It costs G$88,889 per year per workspace eliminated, which is a lot cheaper than three shifts of techs.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote