Quote:
Originally Posted by whswhs
I wonder if there's a difference in our methods, or in our player populations, or if it's just luck (good or ill)?
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I largely copied your methods. A lot of it was scheduling, and maybe being too ambitious about how many people actually would commit reliably. One of the things I intend to do with my next campaign is structure it in such a way that I can still run it with absent players.
Also rather than two campaigns with different groups, this time I'm experimenting with running two groups in the same campaign, with indirect interaction between them.