Quote:
Originally Posted by dwalend
D2 per squad means D18 in town, which is likely unassailable given the CRT.
The Ranger rules are +1 to defense of the group if one or more Ranger is in the stack. That gives 3 Rangers (or 2 INF + 1 Ranger) D4 in clear terrain, and either D10 or D12 in town (depending on where the parenthesis go). Defense values that high still allow a 1:2 attacks from MHZW and ogre missiles.
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When I was thinking of making them D2 stackable infantry (2 max per hex), I immediately decided to cap them at double defense in cities. This means they have a maximum of 8 defence: one less than normal infantry. That seems reasonable to me.