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Old 12-03-2017, 08:49 AM   #50
GranitePenguin
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Join Date: Sep 2006
Location: Plainfield, IL
Default Re: Question on 'Ramming'

Quote:
Originally Posted by Dave Crowell View Post
(Horrible thought, A MK VI with full treads, one AP, no other weapons overruns a 1/1 which destroys the AP on the first round of overrun combat. Think how long it could take to peel all those treads at 1:1 attack odds doing 1 tread unit per successful attack... This insanity is why we have Rule 8.05.1 Disarmed Ogres)
If we didn't have 8.05.1, any sane player would simply say "the Ogre can't return fire, so just call it good" and fast-track to the Ogre being dead.

The real reason 8.05.1 exists is probably more along the line of the "4 minute turn" concept. It's unrealistic to think an Ogre that can't return fire is going to stick around and will disengage. The "2 more fire rounds" just represents the amount of time it takes for the Ogre to run away. It's also horribly un-fun for an Ogre auto-kill in that situation to exist; 8.05.1 gives an out so the game stays interesting.
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