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Old 12-03-2017, 08:34 AM   #48
GranitePenguin
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Join Date: Sep 2006
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Default Re: Question on 'Ramming'

Quote:
Originally Posted by ianargent View Post
I forget, is an infantry unit that is overrun by an Ogre under Ogre Ramming Rules forced to move out of the hex if it survives? If not, there's a rare but not theoretically impossible corner case where an Ogre uses its one and only movement point to reduce an Infantry unit, fails to kill it with guns, and loses the last movement point in the enemy fire phase. There's now an Ogre in the same hex as the infantry, without the capability to reduce it in the movement phase.

(This is practically impossible, since nobody shoots at AP guns, so the Infantry will get mowed if it doesn't move.)
No, INF doesn't have to move out. It's pretty common to have INF left over (and covered explicitly in the rules: 6.08). I don't really consider that a corner case; in your example, the Ogre doesn't have a movement phase, so it doesn't apply.

Quote:
Originally Posted by Mack_JB View Post
By G.E.V. "overrun" rules, one or the other should be gone.
Not entirely true. When dealing with Ogres, it's possible to have opposing units left over. Look at 8.05.1 regarding disarmed Ogres; overruns can end early if the Ogre has no valid targets, resulting in both sides being in the same hex.
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