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Old 11-12-2017, 04:17 PM   #10
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Spider Climb and Melee attacks.

Quote:
Originally Posted by Gnomasz View Post
Rules-wise, I'd say you might consider it Bad Footing for -2 (as movement along the ceiling costs more movement points), but also attacking from above target for +2, so it cancels out.
Depending on the level of cinema in the campaign, I would probably go with this basic -2 penalty for melee attacks which is usually canceled by the +2 from above.

I have a harder time wrapping my head around ranged attacks from someone upside down. Seems like gravity being backward would really mess with your physics instincts and even the basic mechanics of throwing or firing a weapon. Maybe something like this: ranged attacks while upside down have half the typical range figures for maximum and half-damage. In addition, they suffer double range penalties with a minimum penalty of -4.
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