I hate to echo, but I'd recommend getting around the "Path name flavor" issue by using the Sephirotic names -- not only do they avoid any modern connotations, but (A) they add a
ton of flavor and (B) they tie directly into the Cabal's fervent belief in decanic hermeticism.
I
definitely had the Cabal in mind when I created RPM. That's why -- although I did the
GURPSy thing of giving the Paths boring-but-clear-as-day
primary names -- I made sure to back those up with traditional Cabalistic secondary ones.
(And Frick's article "Hunting the Cabal," from
Pyramid #3/58: Urban Fantasy II, should be considered mandatory reading here.)