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Old 07-18-2014, 09:13 AM   #58
Varyon
 
Join Date: Jun 2013
Default Re: [RPM] Post your rituals here

Gender Bender
Spell Effects: Lesser Transform Body
Inherent Modifiers: None
Greater Effects: 0 (x1).

This transforms the subject into an opposite-gender version of themself, likely resulting in being mistaken for their own brother/sister. Eye color, hair color, and complexion remain unchanged, as does hair length (although style will typically be gender-appropriate). They retain all attributes (and this is not concealed - an ST 15 man who is subjected to the spell will look like an ST 15 woman), with those that are gender-specific simply changing to match their new gender (a Beautiful woman would become a Handsome man).
This change is a superficial one - a woman transformed into a man would not be under the influence of male hormones and would lack the ability to sire a child, for example.

Typical Casting: Lesser Transform Body (8) + Subject Weight, 300 lb (3) + Duration, 1 week (9). 20 energy (20x1).

I'm not entirely certain on this one. I mean, I know I've got the Effect right, but is Transform Body alone sufficient, or do you need some sort of Inherent Modifier? This is arguably far more effective than a mere bonus to disguise rolls, after all.
(The reason it appears in this list is that the necromancer the PC's will meet is referred to in a captured journal as James, and the PC's meet "him" as James, but later discover "James" is actually "Jill," using this spell to keep her identity secret).


Zombie Armor
Spell Effects: Lesser Create Undead + Lesser Control Undead + Lesser Strengthen Undead
Inherent Modifiers: Summoned
Greater Effects: 0 (x1).

This transforms a suit of armor crafted from the remains of a single creature into a mindless zombie that simply mimics its wearer's actions, effectively making him stronger. This takes some getting used to for the wearer, imposing a -2 to DX until the wearer buys a Perk to be able to ignore this. Only the caster can benefit from this - a Greater Control Undead is necessary to create zombie armor for someone else. The created zombie can have DR, HP, and ST (=HP/4) equal to 1.5x those of the armor itself. See this thread for a discussion. The armor's bonuses only apply to limbs the armor actually covers.

Typical Casting: Lesser Create Undead (6) + Lesser Control Undead (5) + Lesser Strengthen Undead (3) + Summoned, 25% (4) + Duration, 1 day (7) + Subject Weight, 100 lb (2). 27 energy (27x1).

It's zombie powered armor! Zombie! Powered! Armor! What more do you need?


Zombie Cloak
Spell Effects: Lesser Create Undead + Greater Control Undead + Lesser Strengthen Undead
Inherent Modifiers: Summoned
Greater Effects: 1 (x3).

This is similar to Zombie Armor, but is instead applied to a leather cloak. Rather than augmenting the caster's strength, this allows the wearer to use the cloak hands-free, using their own Cloak skill - but only if the caster has the Zombie Armor Proficiency Perk, from above. A typical, 3 lb Zombie Cloak is worth [12] and has the Zombie Armor Metatrait, lacks Can Kick on No Legs (Portable) and has Ham-Fisted 2, and has DR 1 (Tough Skin), ST 4 (BL 3.2 lb), and HP 16. The wearer can also use Cloak to catch themselves on a ledge or grab small objects (Cloak has Reach 1), and while hanging on a ledge is effectively 50 lb lighter.

Typical Casting: Lesser Create Undead (6) + Greater Control Undead (5) + Lesser Strengthing Undead (3) + Summoned, 5% (1) + Duration, 1 week (9) + Subject Weight, 10 lb (0). 72 energy (24x3).

This is also discussed a bit in the thread linked above. My necromancer is tiny, a mere 80 lb, so the cloak is able to (just barely) hold her up for a second or two while she finds purchase with her hands.


Familicide
Spell Effects: Greater Sense Body + Greater Destroy Body
Inherent Modifiers: Time-Spanning
Greater Effects: 2 (x5).

This spell traces the subject's bloodline back 800 years. Every living person who directly descended from those ancestors, or who has had a child who was directly descended from them, must immediately roll against HT-5 or die. The spell is intended to torture the subject by wiping out all of their blood relatives - for this purpose, it doesn't affect the subject (or, if applicable, the caster). The deaths of all those affected is directly visible to the subject. The spell has sufficient area to affect an entire Earth-sized planet, extending 500 miles above the surface.

Typical Casting: Greater Sense Body (2) + Time-Spanning, 800 years (13) + Greater Destroy Body (5) + Affliction, Heart Attack (60) + Area of Effect, 15,000,000 yards (43) + Excluded Targets, Subject and Caster (1) + Subject Weight, 300 lb (3) + Bestows a Penalty, Narrow, HT roll to resist this spell -5 (16). 715 energy (143x5).

This functions a bit different than the OOTS version, which kills everything directly related to the subject and everything directly related to those from step 1, with no time limits (notably, this version - spanning a mere 800 years - probably wouldn't have had certain unintended consequences). I figure a single Greater Sense Body effect is enough to find all the relatives and show their demise to the subject.
EDIT: Based on a critique from oneofmanynameless, I have discovered that casting this ritual today would probably target nearly every human being on the planet. Oops. Having it trace back only the original target's maternal and paternal lines and then killing everyone descended from those two would probably be more appropriate.
EDIT2: A better option is to just have it go back 4 generations or so. This drops Time-Spanning from 800 years to 4 generations or 274 years, whichever is less (when casting on races more long-lived than humans, for example). It works as I originally described, with an end cost of 710 energy (142x5). Assuming a family that basically just maintained itself (that is, each couple producing 2 reproducing offspring), this will affect 128 members of the current generation (and any children they have), 64 of the previous generation (plus their mates, for a total of another 128), 32 of the generation prior to that (plus mates, again), and 16 each of the generations prior to those.

Last edited by Varyon; 11-05-2014 at 01:52 PM.
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