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Old 08-29-2013, 10:55 AM   #2
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: Extra Arms and Modifiers

Quote:
Originally Posted by FOXDIE_ View Post
I've searched this forum and elsewhere for a conclusive answer for this, but I found nothing. I apologize if an answer exists somewhere, but I couldn't find it.

Let's say I bought Extra Arms 2 (Extra-Flexible +50%) [30].

Would this mean that I have:
  • 2 arms that are Extra-Flexible, and 2 that aren't (my starting arms). If I wanted to have four extra flexible arms, I would need to buy Extra-Flexible (Original Two Arms) for another 10 points, 5 for each arm. This is the answer suggested by the write-up of Octupus-folk in GURPS Banestorm
  • 4 arms that are extra-flexible. This is the answer suggested by at least once source, a pyramid article. If this is indeed the correct answer, how would I return my original two arms to not being extra-flexible, should I want?

This may seem like a kind of an inane question, but even in my small example above it's a not-inconsiderable difference of 10 points, and that will only increase as you stack on enhancements, so it would be nice to know for sure how I'm supposed to handle this.
The first one. If your original arms are to be flexible, you have to enhance them, as indicated by the Extra Arms advantage under modifying existing limbs.
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