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Old 05-26-2013, 10:44 AM   #7
kirbwarrior
 
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Join Date: Jun 2010
Location: Dreamland
Default Re: Half-Octopus leg problem

Quote:
Originally Posted by Sunrunners_Fire View Post
Removing the Extra-Flexible and adding Foot Manipulator results in: Extra Arms 8 (Long 2, +200%; Foot Manipulator, -30%) [216]. Not much of a price difference...
It's that darn Long that messes up the price. All I want out of Long is easier to hit them and further reach. Considering Born Biter, I've used that for larger hands, and I almost wonder how much Long is worth without the damage bonus.
Quote:
Originally Posted by Sunrunners_Fire View Post
They crawl along just fine even if they are holding something in one of their tentacles.
I had already decided that No Legs (Slithers) was appropriate. Nice to know someone else does too.
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Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
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