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Old 05-26-2013, 10:18 AM   #6
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Half-Octopus leg problem

Quote:
Originally Posted by ericthered View Post
Also consider what you want the legs to be able to do: real octopi should not have "extra arms 6": They can manipulate a lot of things, but tentacles cannot do as much as arms, and its debatable whether they should have extra-flexible: they don't work equally well for any facing.

Also note these are foot manipulators most likely, and probably effect the move speed.
Removing the Extra-Flexible and adding Foot Manipulator results in: Extra Arms 8 (Long 2, +200%; Foot Manipulator, -30%) [216]. Not much of a price difference but includes the limitation that if you're using even one of them as a manipulator ... you can't use your ground move again until you stop. ("Foot Manipulator, -30%" is a re-titled "Temporary Disadvantage (Lame (Legless)), -30%" as the limitation description notes.) Its' important to note that this isn't how an octopus's tentacles work. They crawl along just fine even if they are holding something in one of their tentacles.
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