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Old 01-15-2019, 03:13 PM   #79
naloth
 
Join Date: Sep 2004
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by Phantasm View Post
As I recall, Cannonball had serious maneuverability issues early on, which he never fully bought off. You may want to tack the Handling Penalty limitation on his Enhanced Move, then spend the points on more DR (given his statements of being "invulnerable while blasting").
Handling penalties are a good idea.

As for "invulnerable" there's never a good number to put it at, but I probably need Hardened more than more DR. It's armor divisors that will hurt rather than most conventional weaponry. Frex, LAWS under the revised system does 9d+1 but divides DR by 10, without hardened that will hurt a lot. With hardened 5, it will effectively bounce off him.
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