View Single Post
Old 06-24-2019, 02:26 AM   #3
Chris Rice
 
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
Default Re: Bonus Damage for High Strength

Quote:
Originally Posted by Tywyll View Post
I saw a bunch of old TFT websites or house rules that had a rule that allowed you to do +1 damage per 2 points your Strength exceeded the Str minimum of a weapon. The rationale was a) stronger people hit harder regardless of what they were using and b) it encouraged characters to stick with a weapon and not swap it for something bigger (especially going for a two handed weapon).

What do people think about this rule? I'm considering using it. Is this a good idea or a bad idea?
I used to do this but I'd only allow a +1 if you had 4 or more ST than the weapon required. Doing what you suggest has a problem for me in that it starts to muck up Average weapon damage and take away the value of double handed weapons, plus it makes thrown (and perhaps missile weapons too powerful.) examples:

Greatsword ST16 Damage 3+1 Range 4-19 Average 11.5 (2 handed)
Broadsword ST16 Damage 2+2 Range 4-14 Average 9
Hammer ST16 Damage 1+4 Range 5-9 Average 7.5 (can be thrown)

It's not my cup of tea, but obviously tastes vary.
Chris Rice is offline   Reply With Quote