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Old 02-10-2019, 07:01 PM   #13
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Skill point costs

Quote:
Originally Posted by hcobb View Post
Deals with the hot XP instant talent problem.
Or you could just adapt the old rules...

As a character gains experience, he may add IQ points, allowing him to learn new abilities. However, a figure cannot just increase his IQ and suddenly gain a new ability "out of the blue" — he must have studied it.

At any time, a figure may be studying any three talents or languages. When he increases his IQ to the point where he can add a new talent or language, he may take any one of those that he has been studying (assuming, of course, that he also meets any DX or ability prerequisites for that talent). He may then start to study a new ability.

A figure may choose to study anything he/she likes. However, it would be foolish for an IQ 8 figure to begin to study three IQ 13 talents, since he could not take any of them until he reached IQ 13.

It is not necessary to learn new talents or languages in the order in which you begin to study them.

If a figure, once having started to study a talent or language, wishes to abandon that study, he or she may do so, but there is a penalty: loss of half the experience points he/she has at the moment the study of that ability is abandoned, or 1,000 EP, whichever is higher.

It is possible for a character to have a negative amount of experience points, but this does not cause loss of attributes or abilities — it just means the character must work up to zero before accumulating a positive total again.


My current plan will require players to allocate all earned XP into 'buckets' for attribute increases, talent/spell aquisition or other options to enforce this idea of progression planning.
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Last edited by TippetsTX; 02-10-2019 at 08:31 PM.
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