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Old 11-26-2020, 04:45 AM   #20
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Splitting off Memory Points from IQ completely

Quote:
Originally Posted by Anomylous View Post
A Memory Point costs whatever your next attribute point would cost, or 500XP - whichever is less.
I think it's a nice feature if the number of XP needed to assemble a character doesn't depend on the path the character took to get there. I'd try to have a rule that gave you that effect. Your way, if I'm understanding it correctly, won't.

I also think when writing an experience system the philosophy should be: decide how long you want characters to sit at a particular level, multiply by how fast you expect them to acquire experience points at that level, and the result is how much it should cost to go up. I think doing this calculation quickly cures the delusion that experience costs should rise exponentially, a pernicious trope that refuses to die.
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