Quote:
Originally Posted by Anomylous
A Memory Point costs whatever your next attribute point would cost, or 500XP - whichever is less.
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I think it's a nice feature if the number of XP needed to assemble a character doesn't depend on the path the character took to get there. I'd try to have a rule that gave you that effect. Your way, if I'm understanding it correctly, won't.
I also think when writing an experience system the philosophy should be: decide how long you want characters to sit at a particular level, multiply by how fast you expect them to acquire experience points at that level, and the result is how much it should cost to go up. I think doing this calculation quickly cures the delusion that experience costs should rise exponentially, a pernicious trope that refuses to die.