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Old 10-17-2020, 01:06 PM   #4
TippetsTX
 
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Join Date: Sep 2018
Location: North Texas
Default Re: Talent/spell proficiency

So this concept strays a bit further into the GURPS-scape than I would like, but the limitation to 3 'levels' of proficiency seems reasonable. It aligns nicely with the current concept of base/expert/mastery talents.

TBH, though, I think rebalancing stat progression costs to restore the potential for higher attribute totals is more desirable.

P.S. If I was to use this, I think it would be appropriate to increase the XP cost for each subsequent proficiency level (i.e. if the base talent is 500 XP, then level II should be 1000 XP and 1500 XP for level III).
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Last edited by TippetsTX; 10-17-2020 at 01:21 PM.
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