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Old 01-09-2018, 07:22 PM   #10
sir_pudding
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Join Date: Aug 2004
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Default Re: Making Techniques Worthwhile

Quote:
Originally Posted by whswhs View Post
In the first place, it's not efficient to spend time training up multiple Hard techniques. That encourages players to pick a single "signature" move and specialize in it, which both avoids cluttering a character sheet with a lot of complexity that has only minor payoffs in terms of making play interesting, and fits the way martial artists are often portrayed in fiction and drama.

In the second place, the 2-point cost for the first +1 means it's not worthwhile training the technique until you've put 4 points into the skill. That also works narratively, fitting the idea that it's the more advanced student who's skilled enough to have a personal signature move.
Not just fiction and drama, but reality too. If you train a body of techniques equally as part of of a normal training regimen, then it seems clear to me that you aren't improving any one technique above the others, and therefore it is better represented as an increase in skill. If you find that you have a technique that you are especially good at, or that you especially like to use, then points in the technique make sense, as it does if your training emphasizes a few more than others. "Training that specifically individually emphasizes all techniques equally more than others" isn't a logically coherent statement.
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