Re: Marvel/DC World-Character Supers Building
Quick and dirty first pass for Constantine:
John Constantine
From: London, England
Age: 35-ish
ST: 11
DX: 11
IQ: 13
HT: 11
Dmg: 1d-1/1d+1
BL: 24 lbs.
HP: 12
Will: 18
Per: 14
FP: 11
Basic Speed: 5.50
Basic Move: 5
Languages: English (Native) (Native Speaker); Latin (Accented); Ancient Hebrew (Accented)
Advantages:
Close to Heaven 4 *or* Close to Hell 4
Contacts (Network of folks who he can get info from)
Favors (Network of folks he may have conned into owing him)
Gizmos (Accessibility: Pre-Prepared Ritual Charms Only) 3
Magery (Ritual Path) 6
Natural Caster 3
Ritual Adept
Smooth Operator 4
Perks:
Autotrance
Dirty Fighting
Honest Face
Disadvantages:
Addiction (Tobacco)
Callous
Loner (12)
Odious Personal Habit (-1): Disrespectful of Authority
Stubbornness
Vow: Protect Earth from Supernatural Hazards
Quirks:
Cockney Accent
Counts God/Heaven as a Potential Supernatural Hazard
Foul Mouth
Scruffy-Looking
Skills:
Acting 20
Boxing 12
Exorcism 25
Fast-Talk 20
Hidden Lore (Heaven) 18
Hidden Lore (Hell) 18
Hidden Lore (The Green) 14
Intimidation 18
Leadership 18
Occultism 20
Streetwise 18
Symbol Drawing 20
Thaumatology 20
Ritual Paths:
Path of Chance 19
Path of Crossroads 15
Path of Energy 14
Path of Magic 19
Path of Spirit 19
Path of Undead 18
Most of this is based on second-hand information, as I never actually followed the character that closely. It's how I'd build a ritual path magician/con man, plus a few personality traits that fit his lone wolf persona.
I'm not sure if he'd have points in Path of Body or Path of Mind. If he does, I suspect they'd be closer to Path of Energy in level rather than maxxed out like Magic, Spirit, and Chance.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991
"But mom, I don't wanna go back in the dungeon!"
The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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