Re: How realistic is Night Vision?
Originally (1st or 2nd edition), NV was 10 points and halved darkness modifiers. That was deemed too weak, or too complicated, or something, and it became a total negation of darkness modifiers in 3rd edition. Eventually, people noticed that this was lacking in granularity, and thus for 4th edition it was possible to take levels of NV, and since the max darkness penalty was 9 (and it was possible to cancel that for 10 points before), I guess 1/level seemed right.
NV is incredibly variable in value depending on the game, though.
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