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Old 06-12-2013, 11:08 AM   #25
the_matrix_walker
 
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Join Date: May 2005
Location: Lynn, MA
Default Re: off hand weapon training perk and technique

Quote:
Originally Posted by Gnome View Post
Of course the four-armed Coleopteran from DF3 can have it both ways--DWA and a shield! I played a Coleopteran Swashbuckler in a long-running DF game using this combo. He had three attacks a turn, or nine attacks a turn after getting buffed up with Partial Shapeshifting (Spider Arms) and Great Haste!
{First maneuever AoA (Double) (2 attacks), Extra Attack 2 (+2 attacks), DWA (+1 attack); second maneuver Attack (1 attack), Extra Attack 2 (+2 attacks), DWA (+1 attack).}
He could have had allot more... "Dual Weapon Attack" is actually "number of arms weapon attack"

Quote:
Originally Posted by Kromm View Post
Weapon Mount doesn't require other limbs to use it . . . it's a limb that's good only for mounting a weapon. And yes, if a character is of a race and a TL where it makes sense to have N Weapon Mounts, he could turn Dual-Weapon Attack into (N+2)-Weapon Attack, allowing him to attack one target at -4 once and then at -8 N+1 more times, possibly buying this up to full skill with suitable perks and techniques. What keeps this under control is the GM's limit on Weapon Mounts (on a humanoid body, two is about the upper limit) and the PC's budget for weapons and ammo. And of course Dual-Weapon Attack, Extra Arms (Weapon Mount), and Off-Hand Weapon Training aren't free, and being able to engage lots of foes this way calls for Enhanced Tracking.

To compare to the real world: Imagine that the PC is the pilot of an attack helicopter with two Weapon Mounts on each side, on pylons under stub wings, and another in a chin turret. Raking the same target with fire from all five is entirely plausible. He points the aircraft to aim one weapon (at 0 to hit for the "master" hand) and all the others are sort of pointed there (at -4 for the "off" hand). Firing lots of weapons at once gives a further -4 (as for Dual-Weapon Attack) because it's distracting and hard to coordinate. Aiming the weapons individually is impossible without Enhanced Tracking in the form of fancy targeting computers, guided weapons, etc.
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