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Old 07-17-2019, 05:07 AM   #31
L.J.Steele
 
Join Date: Apr 2005
Default Re: The rights and consequences to bear arms in RPGs

To move this back to gaming, some of this will be setting expectations with the PCs. If the setting and game experience is that urban settings are mostly safe -- unlikely to get into a sudden life-n-death struggle -- then PCs will be more willing to put their gear into storage. The first time they get jumped in a bar by a couple of vampires and don't have the gear to make it a reasonable fight, they'll cling to their stuff thereafter like a snail in its shell. Ditto if they put their gear in storage and it gets stolen, messed with, etc.

Yes, the fight without the gear is a good challenge, but use it sparingly if you want the PCs to not spend ludicrous effort on making that problem never happen again.
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