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Old 11-08-2019, 05:44 PM   #10
Rupert
 
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Join Date: Aug 2004
Location: Wellington, NZ
Default Re: [Magic] Double Checking Some Rules Mistakes

Quote:
Originally Posted by Anthony View Post
There's no real question that for industrial enchantment using powerstones is economically sensible, it's just something GURPS 4e has chosen to avoid talking about because the math rapidly turns into a mess. You can find some worked out numbers here.
It implies mages with many powerstones, and thus large charging halls with powerstones carefully placed just over 6' away from each other. This means working out the rate of return on such an investment, which also means knowing how much the security and the site rental is going to cost, and how it scales with the size of the facility...

As you say, the maths becomes a mess pretty quickly.
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