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Old 09-07-2010, 03:04 PM   #29
vitruvian
 
Join Date: Aug 2004
Default Re: Blunt Trauma and Skulls

Quote:
Originally Posted by Kuroshima View Post
Let's see, the first problem is that If you have, for example, 100 DR (rigid) and 20 DR (flexible) over it, and get hit for 20 damage, a literal reading of the rules would make you suffer blunt trauma, even if the rigid DR could have stopped the damage. This is nonsensical, at no point should adding extra DR cause you to suffer more damage.

The alternatives are making right DR absorb the blunt trauma damage, not allowing flexible DR over rigid DR (problematic, the skull is rigid, and can be under a mail coif, for example), or allowing upi tp "reorder" the DR to make it better suit the situation.
Just count the rigid DR first, regardless of how the two sets of DR are actually layered. Letting the flexible DR count first, and then having the resulting blunt trauma either ignore the rigid DR or get bounced by it if it's at least 1/5 the value of the flexible, are both nonstarters. The first option, as you say, makes you less protected by more DR because some of it is limited; the second option makes the Flexible limitation meaningless and therefore not actually worth points.
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