Re: Munchkin d6 rule ideas
Have all 6 dice in a pile. At any point in the game you may blurt out, "I am the luckiest munchkin alive!" and roll a die.
Draw any combination of door or treasure cards, based on the number you roll. Place this die out of play as it's luck is used up. Usable only once per player. If there are players left and no more dice, tough luck. (hehe...)
This seems very munchkinly, non?
As a side note; There can be a variant of the rule where, if you're in combat:
example 1: Roll
1 = win
2-4 = combat bonus
5-6 = Loss
Example 2: Roll
1-3 = winning combat (automatic or by +1 combat strength)
4-6 = losing combat (automatic or by -1 combat strength)
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Peter Zaveda
MIB #1227
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