Quote:
Originally Posted by Kromm
You want Affliction with the Advantage enhancement and Area Effect, Selective Area (I hope!), and Sense-Based (your allies' DR doesn't stop the Affliction, btu they must see you or hear your encouraging words), plus Always On (at -10%, since the effects are mostly going to be "annoys your enemies") and Emanation (to tack your area of effect to your person).
|
Wow ... Affliction does pretty much anything, huh. Thanks for the input. So the Aura of Courage would look like this:
Aura of Courage [45] (Affliction 1: Fearlessness +3 (+60%), Area Effect: 4 yd (+100%), Selective Area: Allies only (+20%), Sense-Based: Vision/Hearing (+200%), Always On (-10%), Emanation (-20%); Total mods: +350%)
And an offensive version would just replace the advantage with a disadvantage or attribute penalty. What about giving attribute or skill bonuses to nearby allies? Would I just use the Attribute Penalty rules in reverse?
Also (only tangentially related): what about Smite Evil, i.e. a melee weapon attack that inflicts extra damage on an "evil" (i.e. malevolent supernatural) creature?
Smite Evil [2] (Innate Attack: Burning 2d (5/lvl), Follow-Up (Melee attack, +0%), Accessibility (Only Demons, Undead, etc, -30%), Limited Use (2/day, -30%), Melee Attack (C or 1, -20%); Total mods: -80%)