Re: [Spaceships] Technical solution for GMing mecha games based on SS4 rules
It's just a Meta-Trait to show what separates the 'cool' (mech) pilots from the 'crude' drivers (of tanks and other 'normal' vehicles). The reason behind it could be anything - Neural Interface, Chi, NGE-like neural merging, Divine Mandate, or just an unwritten Rule Of Cool. Pick one when you design the setting.
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