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Old 09-10-2016, 04:06 PM   #49
Emerald Cat
 
Join Date: Oct 2015
Location: Cincinnati, OH, USA
Default Re: [Sorcery] Those Other Spells...

Quote:
Originally Posted by Rindis View Post
I've been pondering how to get an effect like Basic D&D's Sleep spell. The general idea is that a variable number of creatures will be affected, starting with the 'weakest' (lowest hit dice) ones first.

To a certain extent just going with area effect and letting the dice fall where they may is fine. Things with lower resistance rolls will succumb more often than those with better stats.
Sleep works well in D&D because everything has a level. So figuring out who is the weakest is easy.

But since GURPS doesn't have levels, this makes this tricky. My first inclination is to keep things simple and let the dice fall where they lay.
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