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Old 09-06-2015, 09:06 PM   #1
Infornific
 
Join Date: Dec 2004
Default Henchifying GURPS Action

I'm very fond of the GURPS DF: Henchmen supplement and it occurred to me GURPS Action could benefit from such a treatment. After looking over the templates. it seems to me you could just henchify the existing templates. They're not the best at what they do, but they're above average. Consider the following modifications to create 125 point templates:

Assassin

Attributes: Drop DX to 13, drop IQ to 11.
Characteristics: Drop Speed to 6.00
Advantages: Drop Craftiness to 1. Drop Luck. Drop optional Advantages to 15 points. Add Luck and Craftiness to optional Advantages.

Cleaner

Attributes: Drop DX and IQ to 12.
Characteristics: Drop Speed to 5.25
Advantages: Drop Luck and Unfazeable. Drop optional Advantages to 20 points. Add Luck and Unfazeable to optional Advantages.

Demolition Man

Attributes: Drop DX to 11. Drop IQ to 12. Drop HT to 11.
Characteristics: No changes
Advantages: Drop Enhanced Dodge and Luck. Drop optional Advantages to 25 points. Add Enhanced Dodge (Dive for Cover) and Luck to optional Advantages.

Face Man

Attributes: Drop DX to 11. Drop IQ to 13.
Characteristics: Drop Speed to 5.25
Advantages: Drop Luck. Drop Smooth Operator to +1. Drop optional Advantages to 20 points. Add Luck to optional Advantages.

Hacker

Attributes: Drop DX to 11. Drop IQ to 13.
Characteristics: Drop Speed to 5.25
Advantages: Drop Luck and Quick Gadgeteer. Drop Born to be Wired to +3. Drop optional Advantages to 20 points. Add Born to be Wired and Luck to optional Advantages.

Infiltrator

Attributes: Drop DX to 13. Drop IQ to 11.
Characteristics: Drop Speed to 6.00
Advantages: Drop Luck and Perfect Balance. Drop optional Advantages to 20 points. Add Luck and Perfect Balance to optional Advantages.

Investigator

Attributes: Drop DX to 11. Drop IQ to 13.
Characteristics: Drop Speed to 5.25.
Advantages: Drop Intuition and Luck. Drop optional Advantages to 20 points. Add Intuition and Luck to optional Advantages.

Medic

Attributes: Drop DX to 11. Drop IQ to 13. Drop HT to 11.
Characteristics: Drop Speed to 5.25
Advantages: Drop Higher Purpose and Luck. Drop Healer to +2. Drop optional Advantages to 20 points. Add Healer, Higher Purpose and Luck to optional Advantages.

Shooter

Attributes: Drop DX to 13. Drop IQ to 11.
Characteristics: No changes.
Advantages: Drop Gunslinger and Luck. Drop optional Advantages to 20 points. Add Luck to optional Advantages
Skills: Drop Acrobatics and Jumping from Primary skills. Seriously consider putting at least 8 points into your primary Gun skill.

Wheel Man

Attributes: Drop DX and IQ to 12. Drop HT to 11.
Characteristics: Drop Per to 12. Drop Speed to 6.00
Advantages: Drop Absolute Direction, Higher Purpose and Luck. Drop Driver's Reflexes to +3. Drop optional Advantages to 15 points. Add Absolute Direction, Driver's Reflexes, Higher Purpose and Luck to optional Advantages.

Wire Rat

Attributes: Drop DX to 11. Drop IQ to 13.
Characteristics: Drop Per to 13. Drop Speed to 5.25.
Advantages: Drop Luck and Quick Gadgeteer. Drop Circuit Sense to +3. Drop optional Advantages to 25 points. Add Circuit Sense and Luck to optional Advantages.
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