Re: Only 1 player help please
The key to one-player and one-GM games is to tailor the game to the player.
You've got to communicate better than when you game for a group, because if that one player misses information, it greatly impacts the game.
You can't do the inter-party conflict like in a regular game.
You also can't have as many treacherous NPCs as in a regular party game.
Provide a mixture of challenges, but use those challenges which work for the player. It looks like you have a player who is playing a defense-oriented fighter, so maybe some hold some territory adventures (like being on guard in capture the flag) would be fun.
The hireling is a good idea. With only one player, there's no group camadrie so if you give the player a loyal sidekick and don't mess with the sidekick, then you've got a way to get them to roleplay. You also have, if done with discretion, a way to remind the PC of missed information.
Good luck!
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Currently Running: Without Number family games which use a lot of GURPS material for details when the players start asking(online, sporadically)
Waiting For: Schedule Sanity to Play Car Wars and my Fnordcon special alt Car Wars cards!
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