View Single Post
Old 08-23-2011, 09:33 AM   #16
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Hangar Bay, Cargo Hold & Steerage Cargo

Quote:
Originally Posted by Humabout View Post
Yeah, that's sort of what I was thinking, Vicky, but I wasn't sure if it'd be abusive, since you could build a carrier that keeps all of its fighters clamped outside, jumps into a battlefield, and launches all of its ships in a single combat turn. There would be drawbacks, like servicing the fighters, and targeting them directly while they're still attached. I guess it does balance out. Just odd in my mind.
Jumps into a battlefield? So its has more than one jump drive in order to support the extra mass? (Alternately: it jumps slower/shorter than other ships due to extra mass?) Also, maintenance is gonna be inconvenient. All in all, it's not much different from spending all those Clamps and the carrier's Jump Drive to fit fighters with jump drives instead.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote