Quote:
Originally Posted by Joe
Do it! I love this idea.
Many systems, including GURPS, break combat out into its own little tactical minigame - and increasingly new games are trying to find ways to break social interactions out into little tactical minigames, too. I welcome this trend!
I was hoping that GURPS Social Engineering would do this for GURPS, but it didn't. (It did some really brilliant other stuff, don't get me wrong, but not this).
(Edit: Ah! Ninja'd by the Social Engineering author himself...)
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Yep, I agree with you Joe! Combat is awesome and exciting of course, but I love the idea of exploring other areas of the game to see what can be made mechanically interesting about those as well.