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Old 02-27-2015, 12:44 PM   #7
AchyuthC
 
Join Date: Oct 2012
Default Re: GURPS: Adapting the Duel of Wits

Quote:
Originally Posted by Joe View Post
Do it! I love this idea.

Many systems, including GURPS, break combat out into its own little tactical minigame - and increasingly new games are trying to find ways to break social interactions out into little tactical minigames, too. I welcome this trend!

I was hoping that GURPS Social Engineering would do this for GURPS, but it didn't. (It did some really brilliant other stuff, don't get me wrong, but not this).

(Edit: Ah! Ninja'd by the Social Engineering author himself...)
Yep, I agree with you Joe! Combat is awesome and exciting of course, but I love the idea of exploring other areas of the game to see what can be made mechanically interesting about those as well.
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