View Single Post
Old 03-04-2012, 11:55 AM   #18
jeff_wilson
Computer Scientist
 
jeff_wilson's Avatar
 
Join Date: Aug 2004
Location: Dallas, Texas
Default Re: How do you upgrade a tattoo computer?

Quote:
Originally Posted by Flyndaran View Post
If you're really willing to have your skin stripped off and replaced with a tattooed graft, I don't see why not.
TS-era medicine can do it painlessly while you wait.


Quote:
Originally Posted by Anaraxes View Post
The grand scheme might be more or less vague. No one had a specific plan for The Internet when they first built it.
Internetwork protocols were indeed planned to allow indefinite interconnection between other networks, but that is not the same as making the networks more powerful by doing so; a frequent complaint is that adding new peers decreases performance.

Quote:
Originally Posted by Anaraxes View Post
Do you agree that a character could start with some tattoo computer, and then later pay a difference in money and/or CP, and then have a higher complexity tattoo computer?
If they paid the premium for the scalable design, sure. As my analogy above suggested, it should be about double. If they had a default tat computer, no.

Expandability is not without its costs. Every part of the machine would have to have scalability to encompass what GURPS lumps into Complexity. Here's part of the design file for a general-purpose microprocessor; every where you see a constant number value, for instance, it would have to be replaced by a function that returns the current number value, or would have to be accompanied by another line with the doubled value and a third line to specify when to use which. When all these additional lines and functions are run through the tools that decide where to run the traces and build the components, double cost and space would be a conservative estimate of the marginal increase.
__________________
.
Reposed playtest leader.

The Campaigns of William Stoddard
jeff_wilson is offline   Reply With Quote