Re: How do you upgrade a tattoo computer?
You could do that, too, though I don't really see a difference either practically or game-mechanically. If you design your processing to be modular enough to be upgraded, you pretty much have to have a vision of what the "big" version looks like. We're both talking about "tatooing a subset" to start with.
The grand scheme might be more or less vague. No one had a specific plan for The Internet when they first built it. Systems can grow organically and still increase in Complexity. But as simple-minded human engineers, we usually like to know the architecture.
Do you agree that a character could start with some tattoo computer, and then later pay a difference in money and/or CP, and then have a higher complexity tattoo computer?
|