Quote:
Originally Posted by TippetsTX
Yes, but the incentive to maximize IQ during character creation is a direct result of the devaluation of IQ later on, hence the imbalance.
|
Keep in mind those really good talents and spells still have 11+ IQ requirements. I see no devaluation of IQ. If anything, it is more valuable in the new rules.
Quote:
And the impact on the 'economics' of character progression is made very clear when you compare XP costs between the two approaches... a starting Hero with 9 IQ must either earn and spend 1700 XP (add 2 to IQ plus a 3-point talent) to aquire the Fencer talent or only 400 XP (add 3 points to IQ) if IQ increases provide points for talents like the old rules.
|
Yep. Talents cost more in the new rules. So do attributes. I think that was part of what is called a "design goal" - to keep most PCs from attaining god-like power levels.