Quote:
Originally Posted by tomc
If you're replacing tables with decks of cards it can get out of hand quickly if you add a card for each combination of dice on a one to one basis.
For instance: a 3d6 table will have only 16 entries (3 through 18), but represent 216 (6x6x6) combinations of dice. So to perfectly preserve the bell curve you get from rolling dice, you'll need a deck of 216 cards to draw from, with many duplicates so the odds of drawing each result remain the same. This many cards might make your game too expensive to print.
You can mitigate this by using fewer cards for each combination, in effect flattening the bell curve. This will make the less likely items come up more often, but perhaps make things more exciting.
|
Since I bought the decks through the kickstarter (before they went mainstream...), I have the PDFs and can print them as desired and put them in opaque backed card covers. Using this concept you could easily weight the deck in any way you want. You could even create a deck for special occasions.