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Old 02-16-2019, 12:38 AM   #117
DreadDomain
 
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Join Date: Aug 2004
Default Re: GURPS Supers Alternatives

Quote:
Originally Posted by naloth View Post
Interesting. I'd be curious to see that write up, since the other alternative I considered was a linked/double Imbuement (project freezing blow).

Regardless, it sounds like I really need to get that article.
Freezing Breath Natural Weapon, Fatigue; Cone 5 Yards, +100%; Intangible, +50%; Hidden, +20%; Range, +100%; Selectivity, +10%; Side Effect, Paralysis and Brittle, +215%; Single, -20%; Extra-Damage type, Burning, +20%; Freezing, +20%; Double Knockback, +20%; No Wounding, -50%; No Incendiary Effect, -10%; Switchable, +10%; Cannot Parry -40% [55]

A version for my Superman (ST 75) would do 17d-1, have a Range of 75 and would add Kryptonian -10% to the write-up for a cost of [54] or [11] because it is an Alternate Ability.

It would be cheaper than my current build (Super Breath and Feezing Breath cost [22]) and would be heaps more efficient with a better range (75 versus 20), better damage (17d-1 versus 10d) and better chance to Paralyze or render Brittle (17d-1 versus 5d).

And it seems to be totally legit!
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