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Old 02-13-2019, 03:55 PM   #112
naloth
 
Join Date: Sep 2004
Default Re: GURPS Supers Alternatives

Hurtz
ST 15 Thr 2d-1 [ 50 ]
DX 12 [ 40 ]
IQ 10 Will 15 [ 25 ]
HT 12 [ 20 ]
Speed 6 [ 0 ]

Combat Reflexes (Super -10%) [ 14 ]
Enhanced Dodge 2 (Super -10%) [ 27 ]
Doesn’t Breathe (Oxygen Absorption -50%; Super -10%) [ 8 ]
Doesn’t Eat/Drink (Super -10%) [ 9 ]
High Pain Threshold (Super -10%) [ 9 ]
Innate Attack 3d corr (Vibration; AP/10 +200%; Aura +80%; 1 fatigue/min -5%; Melee C -30%; Variable -5%; Super -10%) [ 99 ]
Invisibility (4 fatigue/min -20%; Switchable +10%; Super -10%) [ 32 ]
IT:Diffuse (Super -10%) [ 90 ]
Permeation (All; Super -10%) [ 72 ]
Perk: Longevity (Super -10%) [ 1 ]
Regeneration (Fast; Super -10%) [ 45 ]
Resistant (ITMH; Super -10%) [ 27 ]
Talent: Tough Guy 2 [ 10 ]

Bad Temper [ -10 ]
Color Blind [ -10 ]
Disturbing Voice [ -10 ]
Invertebrate [ -20 ]
Jealousy [ -10 ]
Numb [ -20 ]
Quirk: Cannot grow hair [ -1 ]
Quirk: Fixed Outfit (brown t-shirt, jeans, work boots) [ -1 ]
Quirk: Mobster Catholic [ -1 ]
Quirk: Pacifism (Animals) [ -1 ]
Quirk: Talks in 3rd person to sound tough: “I Hurtz you now” [ -1 ]
Secret (Past) [ -5 ]
Stigma (Criminal) [ -5 ]

Brawling-14 (DX+2) [4]; Fast-Talk-12* (IQ) [2]; Intimidation-16* (Will-1) [1]; Streetwise-13* (IQ+1) [4]. [ 12 ]
*Includes talent

Total : 495

Very little is known about Hurtz other than he seems to be the product of experimentation by a mad scientist that probably didn't survive the explosion that created Hurtz. Hurtz doesn't discuss his past and his present form doesn't have DNA or fingerprints.

Hurtz consists of a vibrating mass of indistinct particles that give the appearance of solid matter, though he can alter the rate for various effects. Usually he limits this phasing (passing through objects or letting objects pass through him as a Power Dodge), but he can also vibrate destructively such that anything that comes in contact with him will start breaking apart at the molecular level. He can also vibrate such that he becomes invisible, though it's fatiguing enough that he keeps that ability in reserve.

Hurtz needs oxygen for some reason but he doesn't eat or have a normal metabolism to effect. His form recovers from disruption at a fairly rapid rate.

Campaign use: Hurtz isn't a planner, but he's a good henchman for a mastermind or protection for a villain that lacks powers to fight. He doesn't talk about his past (which he obviously has) or build up material possessions for himself (hmmm, where does it go?), but he seeks out work that suits his talents. He's not particularly loyal, but he knows that future work depends on keeping up a good rep as a good thug.

Hurtz can be motivated, distracted, or tracked by his habits. First off, he regularly attends mass and donates money in proportion to the crime he's been committing (tithing? buying forgiveness?). It's not a compulsion, but it's something he likes to do. Second, Hurtz doesn't hurt or endanger pets as part of his actions. Third, Hurtz really doesn't like to be insulted or disrespected (Bad Temper), but generally won't lose a job over it. Last, but not least Hurtz tends to have issue against most people he doesn't know, unless he's being paid to tolerate them.

In combat he's activate the vibration aura, then AoA for two 3d corr punches . If things start going poorly he will jump through a wall or slip through the floor then go invisible to escape. He likes to keep invisibility in reserve and hasn't used it for sneak attacks yet.

Last edited by naloth; 02-13-2019 at 04:08 PM.
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