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Old 04-10-2017, 03:50 AM   #18
Leynok
 
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Join Date: Nov 2012
Location: Australia WA
Default Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck

Quote:
Originally Posted by Hellboy View Post
Best combo for Daredevil would be Extreme Klutz.

All failures become critical failures...
Reroll all critical failures in high.risk situations...
= reroll all failures in high risk situations.

So long as.you get a roll to begin with (need effective skill of 3 unless a defense) you are set!

It could take a long time to resolve if you have low skill though. Might be easier to calculate odds of success v crit success and just roll to see which you got.

Ultimate would be skill 3 since then the only success could be a critical one. So just take automatic critical successes for everything.
Well, if I were GMing in that scenario, I would probably only let the player reroll anything that would have been a critical failure if they lacked Total Klutz. I assume most GM's would rule something similar (maybe giving the player at most 1 reroll).
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