Quote:
Originally Posted by vicky_molokh
Talking pure hypotheticals for the purpose of demonstration.
Say you have a ½D of 75, a Max of 1,000, and a cone width of 3 at ½D. What's the cone width at Max? It's (1,000/75)×3 = 40. Do you really want to be doing something like that? It seems much more convenient to either have the cone width defined at 1 yard (thus you just multiply it by range), or at Max (in which case you multiply it by the percentage of Max, which is more intuitive).
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Honestly, you don't even need to go that far. 3 yards wide at 70 yards (we'll stick with SSR because it'll make things a lot easier) means the area hit has a Range+SM penalty of -6, so that's the cap on the Range+SM penalty. If your targets fit within that area, you hit them; if they don't, you don't. Most GURPS combat is against point targets at relatively close range; if you want to hit a large group, it's worth it to do a little math to work it out.
Also, your example doesn't match the (much easier to handle) trend seen with dazzlers, where Max is always 3x 1/2D, not 13x. Multiple of 1/2D isn't much more problematic than fraction of Max, honestly. If it's all that problematic, just recalculate the cone sizes for Max to start with - 1 yd becomes 3 yd, 2 yd becomes 6 yd, 3 yd becomes 9 yd.